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Home / eBook[PDF] / Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching By Anders D. Olofsson
Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching By Anders D. Olofsson
eBook[PDF]

Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching By Anders D. Olofsson

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Pages
547
File size
6.99 MB
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Digital PDF
Course
Education
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eBook[PDF]

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About this ebook
The academic textbook Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching, edited by Anders D. Olofsson and J. Ola Lindberg, explores how research-based, ethical, and theoretical frameworks can shape educational technology to improve university-level learning and instruction. [1, 2]
The core areas and topics covered within this comprehensive volume on the IGI Global Product Page include: [1, 2]
Core Topics and Chapters
  • 3D Virtual Worlds in Higher Education: Utilizing immersive, multi-dimensional virtual environments to foster student engagement and simulate complex academic scenarios.
  • Activity-Driven Design Method for Online Learning: Methods focused on structuring online courses around student actions, tasks, and collaborative exercises rather than passive content consumption.
  • Computer-Assisted Healthcare Simulations: The design and deployment of digital simulations tailored specifically for medical, nursing, and clinical healthcare training.
  • Concepts in Curriculum and Educational Technology Design: Overarching framework designs that merge instructional technology smoothly into broader institutional curricula.
  • Ecological Approach to Instructional Design: Treating the technological learning environment as a holistic ecosystem, analyzing how students, teachers, tools, and institutional contexts interact.
  • High Performance Learning Spaces: Exploring the architecture of physical, hybrid, and digital spaces to optimize collaborative learning and maximize technological infrastructure.
  • Informed Design of Education Activities: A research-grounded approach to crafting learning tasks that map back to pedagogical theories and ethical, mutual understanding.
  • Instructional Design for Technology-Based Systems: The fundamental technical and pedagogical principles needed to build stable, goal-oriented software and tech systems for students.
  • Instructional Simulation: Designing non-medical digital environments, scenarios, and gamified models that allow students to practice decision-making safely.
  • Learning Ecosystems for Mobile Social Media: Examining how smartphones, tablets, and social media platforms can be designed as interconnected spaces for peer-to-peer reflection and collaborative learning. [1, 2, 3]
Core Conceptual Themes
Beyond specific tools, the book unifies these topics under two central pillars:
  1. Pedagogical Grounding: Moving educators away from experimenting with technology for its own sake, advocating instead for explicit learning theories (such as social constructivism or scaffolding) to drive the design. [1, 2, 3]
  2. Ethical Perspective: Emphasizing mutual understanding, accessibility, and inclusivity between educators and a diverse student demographic in digital learning spheres. [1, 2]

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Topics

3D Virtual Worlds in Higher Education 9781466605893 9781613500804 9781613500811 Activity-Driven Design Method for Online Learning Computer-Assisted Healthcare Simulations Concepts in Curriculum and Educational Technology Design Ecological Approach to Instructional Design Ethical Perspective: Emphasizing mutual understanding accessibility High Performance Learning Spaces Informed Design of Education Activities Instructional Design for Technology-Based Systems Instructional Simulation: Designing non-medical digital environments scenarios and gamified models Learning Ecosystems for Mobile Social Media Pedagogical Grounding
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