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Game Theory and Behavior By Jeffrey Carpenter, Andrea Robbett

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496
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19.07 MB
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The textbook Game Theory and Behavior by Jeffrey Carpenter and Andrea Robbett covers a blend of traditional mathematical models and experimental behavioral evidence. [1, 2]
Core Game Theory Fundamentals (Parts I–IV)
  • Theory of games: Core mathematical setups and representation of strategic situations.
  • Simultaneous decision-making: Simple games where players choose actions at the same time.
  • Sequential move games: Dynamic settings where players take turns making decisions.
  • Incomplete information: Games where players have asymmetric or hidden knowledge. [1, 2, 3, 4, 5]
Applied Economic & Social Tools (Parts V–VII)
  • Bargaining: Models of negotiation, splitting surpluses, and strategic holdups.
  • Cooperative game theory: Coalition formations, cost-sharing, and joint payoffs.
  • Market design: Matching mechanisms and auction implementations.
  • Social dilemmas: Public goods provisioning and common-pool resource exploitation.
  • Social choice and voting: Aggregation of preferences and political voting structures. [1, 2]
Advanced Behavioral Models (Part VIII)
  • Evolutionary game theory: How strategies dynamically shift in populations over time.
  • Psychological game theory: Models accounting for emotional factors like guilt, fairness, or spite. [1, 2]

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